In "Greyhawk's World," Gary Gygax introduces the concept of quasi-deities, powerful beings that reside between the status of significant characters and demigods. The author states that keeping this in mind will increase player satisfaction as they defeat worthy foes rather than "paper golems." There are some strong ideas here, though it is a little wordy. He argues that monster intelligence is critical, as it influences a creature's decision-making, recognition of magic, and interaction with the players. In "The Mind of the Monster," Bruce Humphrey encourages DMs to infuse monsters with unique personalities, introducing a layer of unpredictability to add depth. Rosenberg previously published "WearWolf" in Dragon #60. They lament various challenges, such as aging, mortality, boredom, and conflict, until one proposes an unusual solution to their problems. "In the Blink of a Wizard's Eye" by Joel Rosenberg tells the story of two powerful wizards meeting in a dark tavern. The author was Donald Mumma, who appears to have published nothing else. Brimstone is presented as a mini-sandbox, with various locations, NPCs, and special events all nicely detailed. The player characters are "town tamers," tough gunslingers tasked with restoring law and order. This month's Special Attraction is "The Taming of Brimstone," a Boot Hill scenario about a wild west town that has fallen into chaos and lawlessness after the discovery of silver in nearby mountains.
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