![]() I found a workaround to this, first I will obtain the idps from the HEN console using homebrew tools, then I would spoof my IDPS as that of the HEN console on a CFW console, use reactPSN to generate the act.dat and then copy the act.dat from this console and put this act.dat in the HEN console in the exact same directory where it should should be if the act.dat was created by PSN. This poses a big threat to video game preservation in the future as when the psn support ends for the PS3 users will not be able to get their systems activated and hence not able to play games in psn (.pkg) format. The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including. On CFW reactPSN can inject fake act.dat, but the problem comes for HEN users, since reactPSN cannot work with HEN (as it fails to get the correct console id (idps)). ![]() For activation of licenses, the system needs to be activated ie have the "act.dat" file by activating the system via PSN. ![]()
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